Some research for a team project conducted at Victoria University of Wellington School of Design.
Starting the project by observing the growth of crystalline structures we sought to gain control over these by replicating them in a computer. A simple l-sytem simulation was written using processing that was then used to create 3d models that were rendered in 3dStudio max in order to create a animation.
For these I used a chain of particles to describe a 3d surface as they moved through space.
I’m interested in how movement can be translated into form and how because there is a logic to the physics that acts on these moving particles the final form also has logic as a form.
Published on April 1, 2008 6:22 am.
Filed under: dlf Tags: processing